Ebook Download Shadowrun 20th Anniversary Edition
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Shadowrun 20th Anniversary Edition
Ebook Download Shadowrun 20th Anniversary Edition
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Product details
Hardcover: 373 pages
Publisher: Catalyst Game Labs; Anniversary edition (August 19, 2009)
Language: English
ISBN-10: 1934857319
ISBN-13: 978-1934857311
Product Dimensions:
8.6 x 1 x 11.1 inches
Shipping Weight: 3.2 pounds
Average Customer Review:
4.5 out of 5 stars
61 customer reviews
Amazon Best Sellers Rank:
#378,397 in Books (See Top 100 in Books)
the 4th edition game system can be almost overwhelming for a novice gamer. If you are an experienced gamer though or have played other versions of Shadowrun, then this book will absolutely be helpful to you as a reference and learning tool. The 20th Anniversary edition is better than the "regular" 4th edition core book IMO (I have both). It is much better laid out and has extra material inside. I'm not sure if they all do, but mine even came with a ribbon stitched in to serve as a bookmark. Beautiful pictures. I wish they would have paid as much attention to detail with the 5th edition book (spoiler alert: they didn't). But if you are set on playing 4th edition or buying it for nostalgic purposes, then this is the one you want.
I placed my order for this book yesterday and have not received it as of yet. However, I have read this book and played this game before. I have also played the previous 3rd edition of Shadowrun before and I'm familiar with the regular 4th edition book. Just to be clear, I do know what I'm talking about even though I don't have my own copy yet. Moving on...This is the best edition of Shadowrun anyone can own and play. The mechanics are written clearly which is good when playing a crunchy game like Shadowrun. I know Shadowrun has been regarded as a game that everyone loves the setting but hates the system but here I don't see that being a problem anymore. Even though this shares the same newer streamlined rules that 4th edition had. The way it's written and organized in this books is much clearer then that one and it also sets the mood better. You read this book and see all the pictures and you think to yourself, wow I really wanna play this. Which is what a RPG rulebook is supposed to do. When I go back to the previous editions I feel like I'm reading a tech manual with a few illustrations here and there.Now, this is still a crunchy system, though it's not complicated. It's got about as much crunch as the D20 system and most RPG gamers grasped that really quick. It's about an average difficulty so don't be afraid to try it. Most importantly, once you start playing Shadowrun it's a lot of fun and never gets old, even after months of play. I really love Shadowrun and I know many others will too. The only way this book could be better is if it came with a couple dozen d6s to get gamers started.
For anyone who played the Original few versions of Shadowrun. This version breaths new life into, most of the changes are for the better.First: The book is Hardback and well bound. I haven't had a single page come loose, which was a real problem with the older versions.Second: They updated everything so that modern tech no longer outpaces theirs in the year 2072. Since they take place in the future they needed a Wireless system. They also found a better way to use both Cyberware and Bioware together.Third: They revamped the system. It loses some of its originality (dice pools), but those did tend to confuse people. Now it has a system more like White Wolfs (w/D6's). You take a Base Attribute and a Skill and roll them together. All Target numbers are now 5 and you take dice away from your total before the roll to do more difficult activities.Fourth: Since the Matrix is now Wireless, your Hacker can actually go on runs and be part of the action. They also mixed him in with the Rigger. So now the Rigger can go in the building and not get stuck sitting in the Van.Fifth: Damage no longer has the coding system (9M for an Ares Predator), now it simply does 6 damage. Also if the Armor Value is above the Damage of the Weapon then it becomes Stun instead of Physical (done to simulate the armor catching the bullet). The Defender now rolls his Body (attribute) + Armor Value as a soak role following the rules above.Sixth: Character Creation no longer uses a Priority System. It now has a point based system. You start with 400 points and then spend those on Race, Attributes, Skills, Magic (if you have it), Money and Contacts. Each Category has it's own prices so that you have to choose what means the most to your character (Races cost from 0-40, Attributes cost 8, Skills cost 4, Magic costs 1 for each point of focus, Money costs 1 for 5,000 New-Yen, Contacts cost 1 for loyalty and 1 for value).Overall: The changes seem to make things easier and more streamlined. I approve of their changes and hope others give them another chance.
First off, I don't know why it's so expensive on Amazon. When I came across it it was listed as just under 30 and out of stock. I decided for the price I would put in my order and wait. Since then Amazon is no longer listing it, but several third party sellers are asking ridiculous prices for this. I was able to purchase it through Barnes and Nobles for a decent price but I'm keeping my order open here in case it comes in again, a second book never hurts.I've read many of the other reviews and they are all great and well thought out, I don't have a lot additional to add that wasn't already said. I actually found I didn't like the way the Shadowrun history was laid out in the book. I found it less fluid and harder to follow as compared to the third edition books. But that's about the only less than stellar thing I can say. The book is gorgeous, full color with wonderful artwork. The layout is wonderful, the little stories at the beginning of each chapter are a delight to read, and it's just all around nice. If you can find it, buy it.
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